“We got lots of experience when it comes to combining melee combat and ranged combat - that's something I think we've proven we're doing right with our previous games - so the idea was to create a top-down shooter looter slasher,” Kuk went on. “The first ones are slashers, like Diablo or Path of Exile, and the second are shooters, like Helldivers or Ruiner.” “When we started thinking about this game, we divided the whole top-down market into two genres,” Michal Kuk revealed. Game director, Michal Kuk, explained to VG247 how the concept of Space Punks came to be. Space Punks is one clear example that proves the studio’s satisfying game feel can can work outside of first-person shooters. Then there’s Evil West, and the recently-announced stylish side-scrolling adventure Trek to Yomi.įlying Wild Hog is clearly more ambitious now than it's ever been, and it wants to be known for more than just Shadow Warrior. Shadow Warrior 3 is on track for release this year. The studio that started out with the niche, retro shooter throwback Hard Reset a decade ago, has gone on to juggle various exciting projects simultaneously. To see this content please enable targeting cookies. Space Punks, a free-to-play top-down shooter RPG borrowing from Borderlands and Diablo, is the Hog's first foray into the genre, having been mostly known for its first-person shooters. Seemingly out of nowhere, Flying Wild Hog revealed yet another game it has in development. The looter shooter genre has exploded in popularity recently, but if any developer is going to create a version that’s more bombastic and explosion heavy than the rest, it’s Flying Wild Hog.Space Punks might be your new favourite podcast game. The team responsible for the recent Shadow Warrior reboots, Flying Wild Hog have grown in size exponentially over the past few years with a few games lurking on the horizon, but it might be Space Punks that catches most off guard. Launching into early access exclusively on the Epic Games Store on July 14th, Space Punks sees teams of up to four players complete levels and earn killer loot, so that they can take on harder levels, earn more loot and so on. You know how the loot game works, and Space Punks is no different, but this new attempt might just be cut from a different cloth, as FWH have partnered with Jagex, leveraging their long-term success on Runescape to try and create a game with a real long-term legacy.ĭuring a behind closed doors press event, it was noted by the development team that there was a hungry ambition from Flying Wild Hog to learn more about the gaming industry to then expand into the multiplayer space, which is why the two began to collaborate. Jagex themselves even noted that they are excited about the idea of forging a lasting partnership. He added: “We’re working together, it’s been super good co-operation, especially when it comes to know-how and learning from one another, it’s super good.” Space Punksīartłomiej Schweiger (Bartek for short), Space Punks’ Design Lead, spoke about the collaboration in an interview, stating that the development has been moving “super smoothly”, despite the events of COVID. Phil Mansell, Jagex CEO, is just as excited. We very much look forward to using the skills and experience in building huge communities gained over 20 years of developing the RuneScape franchise to support Space Punks and future games to come under the Jagex Partners umbrella.” He said the following via a press release: “Space Punks perfectly embodies our living games philosophy by providing players with a deep, social and ever – evolving multiplayer experience.
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